PS5 Game Boost: All Major PS4 Game Improvements

PS5 Game Boost is a characteristic that improves the performance of backwards compatible PlayStation 4 games on Sony'due south next-gen console. When enabled, you will see improved resolutions and framerates in select titles due to the increased horsepower of the PlayStation five. As function of our PS5 guide, we're listing all major PS4 game improvements, courtesy of PS5 Game Boost. For more information, refer to the following: PS5 Backwards Compatibility: Can You Play PS4 Games on PlayStation 5? and PS5 Backwards Compatibility: All PS4 Games That Don't Work.

PS5 Game Boost: All Major PS4 Game Improvements

In this article, nosotros're going to listing all major PS4 game improvements with PS5 Game Boost. Please note that, when enabled, PS5 Game Boost should provide performance enhancements to the vast bulk of backwards compatible games. For the purposes of conciseness, we're focusing on major improvements to PS4 titles, which may in some instances crave the installation of a patch to accept advantage of. We're likewise focusing specifically on PS5 backwards compatibility; for a full list of free PS4 to PS5 upgrades, click through the link.

Game Improvements
Assassin's Creed Odyssey Runs at threescore frames-per-second on PS5, compared to 30 frames-per-2nd on PS4.
Blood & Truth Runs at a higher framerate in a college resolution with highest detail avails at all times.
Crysis Remastered Runs at threescore frames-per-second in 1880p with Quality Mode enabled and at 60 frames-per-2nd in 1440p with Crytek'south software-based ray tracing.
Days Gone Runs at 60 frames-per-second in dynamic 4K on PS5, where it's capped at 30 frames-per-2nd in checkerboard 4K on PS4 Pro.
Dying Light Updated with multiple graphics modes enabling 60fps, 4K, or a "best of both worlds" combination of the two.
Firewall Cypher Hr Improved visual fidelity through super-sampling in PSVR headset due to rendering at a higher base of operations resolution.
God of War Runs at 60 frames-per-second in checkerboard 4K on PS5, where it'south limited to 1080p and hovers effectually 40-50 frames-per-2d in Functioning mode on PS4 Pro.
Ghost of Tsushima Game can be played at 60 frames-per-second on PS5 at dynamic 4K resolution. On PS4 and PS4 Pro, the game is capped at 30fps in both 1080p and dynamic 4K modes.
Horizon Zero Dawn Runs at 4K, sixty frames-per-second on PS5. On PS4 Pro information technology's 4K, 30 frames-per-second.
Chase Showdown Runs at sixty frames-per-second on PS5 compared to xxx frames-per-2nd on PS4.
Ratchet & Clank Runs at 60 frames-per-second on PS5, compared to xxx frames-per-second on PS4.
Remnant: From the Ashes Runs at 60 frames-per-second at 4K resolution.
Rocket League Optimised to run at 60 frames-per-second in checkerboard 4K on PS5 with HDR.
Shadow of the Tomb Raider Optimised to run at sixty frames-per-second in 4K on PS5.
Star Wars Jedi: Fallen Social club Optimised to run at 60 frames-per-second at 1200p, where PS4 Pro fluctuated betwixt 45 to 50 frames-per-second at a lower dynamic resolution.
The Division 2 Optimised to run at 60 frames-per-second in 4K on PS5.
The Terminal of Us: Function 2 Doubles the frame-rate to sixty frames-per-second while maintaining 1440p resolution of PS4 Pro.
Vampyr Runs at 60 frames-per-2d and outputs at 1440p on PS5.
Warhammer: Vermintide 2 Playing on PS5 with patch 1.23 doubles the frame-charge per unit to 60 frames-per-2nd, increases resolution from 1080p to 1440p, and improves graphical quality.
World State of war Z: Backwash Optimised to run at 60 frames-per-second in 4K on PS5.
Zombie Army 4: Dead State of war Runs at sixty frames-per-second in 4K on PS5, where it's a lower resolution on PS4 Pro and just xxx frames-per-second on PS4.

PS5 Game Boost: How Does It Work?

PS5 Game Boost uses the additional horsepower available in Sony'south adjacent-gen panel to meliorate the style backwards compatible PS4 software performs. When enabled, some titles will run into enhancements based on how they're programmed. For example, if a game has an unlocked framerate with a theoretical 60 frames-per-second cap on the PS4 Pro, it may fluctuate between 40 frames-per-second and 60 frames-per-second. With the hardware available in the PS5, nonetheless, this aforementioned title would provide a locked 60 frames-per-2nd on the newest PlayStation arrangement.

It's important to note that you'll only see improvements based on the way the game is programmed. If a title has a capped 30 frames-per-second, then the only advantage you'll run across on PS5 is that it'll never dip beneath 30 frames-per-second; it'd need to be patched to go higher. The aforementioned is true of resolution; some games apply scalers which modify the resolution based on what'due south happening on the screen. In these instances, the PS5 volition become closer to the title'southward theoretical maximum more than of the time – but but if it'due south programmed that fashion to begin with.

Developers can patch their existing software to take better advantage of PS5 Game Boost, such as unlocking framerates and resolutions. In this article, we've compiled a list of all major PS4 game improvements, made possible due to PS5 Game Heave.


Volition you lot be enabling PS5 Game Boost and what major PS4 game improvements are y'all looking for? Check out our PS5 guide, and let us know in the comments section below.